Are you familiar with GPUs, KMS, DRI, DRM, X, Wayland, Weston, and/or other parts of the graphics stack? You’ll fit right in working across the kernel and higher level library communities to advance the state of ARM graphics. Enabling and optimizing for ARM hardware will be your key goals. Experience with C, C++, various build systems, git, graphics hardware is important. Written and verbal communication in English is important. You’ll need to have the ability to work remotely.